Don't have a cold or fever any more (not for the past month actually) and the cough is nearly gone at last - yay! At this point, it's probably a touch of allergies anyway... However, some of those fever dreams did linger with me and kept inspiring me, so above is another quick sketch from that. The final color version is in progress...
It can be somewhat disheartening to hear of the recent successes of some of the concept artists over on CA when it seems like you're sending your art out again and again, and hearing little if anything back. Is it bad to have a variety of different creative experiences? Is it because you don't have specific experience in game development or animation or whatever field you're trying to get your foot into? Is it because you don't personally know someone who works in the industry? Is it because you're not uber passionate about playing video games every free hour of the day but would rather focus on practicing your art or writing, or watch a movie or read a book, and just play games the odd hour or two once or twice a week?
Could be any of that, could be that they don't have an opening at the moment, could even be that the various styles of art that you've done for other jobs or what they saw from what you sent in your portfolio submission just don't fit with their current needs...ah, well. Try, try again.
I've been thinking that with all the rapid concept art I develop for the day job (some days more than others) and for my own little projects, it may help explain my almost reluctance (with a dash of procrastination, if I'm really honest about it) to work on the Fairy Tale illustrations I have on my list of "things to do". While I can and do get immediate satisfaction from the rough sketches and quick coloring of the personal concept artwork I do some evenings and weekends after the day job, it takes so much longer when I'm doing a tight illustration piece to finally reach the same level of satisfaction and see some real progress. A piece of concept art or spot art I can finish in an hour or two, at most four; I basically have to schedule a month or two to simply get one 11x17 illustration completed (that meets my standards)...for what would take a week or less if I was focused and working on it at the full-time day job...if I want the final finished illustration artwork for my new portfolio to solicate freelance work among other opportunities.
But, if I'm serious about my creative goals, that's what I simply will have to do.
After discovering another rather excellent site that posted info on upcoming books in the sci-fi fantasy and paranormal romance genres, along with a few astute comments about some cover designs that I also thought were rather sadly illustrated and unfortunately art directed, I decided to include some alternative concepts and a couple of cover illustration redos much like a couple of assignments I had back at university when I was studying illustration. Plus, once again, these will be some nice pieces that will fit well in my updated portfolio with the "Myths, Fairy Tales, and Legends" theme.
These past few weeks have also included some good progress on my first dummy picture book where I'm both the author and illustrator. I'll finally be submitting to various publishers in late spring. And then likely several months of waiting. Argh. The other picture book I'll continue developing once I've sent off the first, although I'll probably switch to focusing on the GN for the change of pace. The YA graphic novel remains another "work-in-progress" at this point as does my fantasy novel although I do write a page or two on that one almost every night. Some thumbnail sketches, too, as I mentioned previously, to help me visualise where this story is taking me.